3ds Max Jumpstart
Starting dates and places
Description
Prerequisites:
Attendees require only a very general knowledge of 3D and its concepts although a basic understanding of computer hardware and software is essential. Knowledge of other digital media packages is an advantage but not a necessity.Course Description:
This 3ds Max Jumpstartcourse will focus on learning the basics of modeling, material creation, animation, and scene generation. Learn the capabilities of the interface, how to work efficiently, and how to apply toolset in the workplace. This class will take you past the basic level into an intermediate skillset.
You'll learn how to work in a production environment, understand the mechanics of 3ds Max, be able to create 3d models using a…
Frequently asked questions
There are no frequently asked questions yet. If you have any more questions or need help, contact our customer service.
Prerequisites:
Attendees require only a very general knowledge of 3D and its concepts although a basic understanding of computer hardware and software is essential. Knowledge of other digital media packages is an advantage but not a necessity.Course Description:
This 3ds Max Jumpstartcourse will focus on learning the basics of modeling, material creation, animation, and scene generation. Learn the capabilities of the interface, how to work efficiently, and how to apply toolset in the workplace. This class will take you past the basic level into an intermediate skillset.
You'll learn how to work in a production environment, understand the mechanics of 3ds Max, be able to create 3d models using a variety of techniques, work with materials to texture you models, understand how to light a scene, be able to create animations, stage a scene and understand cinematography, know how to create output for use in post production.
This course includes the following modules:
Introduction to Autodesk 3ds Max 2011
- Interface & workflow
- Project folder configuration
- Viewports & navigation tools
- Keyboard shorcuts
- Reference coordinate system and Snaps
- Asset browse
Creating a Model
- Parametric geometries and shapes
- High and low poly modeling
- Modeling 3D objects from 2D shapes
- Edge copying technique
- Combine multiple modeling concepts to create photo-real models
- Learn to build anything you can imagine
- Scaling your model (reset Xform)
- Xview
Material Techniques
- Learn a materials workflow
- How to use material templates (arch and design and autodesk materials)
- How to create photorealistic materials
- How to apply a material (uvw map and unwrap uvw)
- Open, save, create & merge materials libraries
Cameras & Views
- Create & modify cameras
- Create camera from view
- Viewport background
- Scene states
- Isolation mode
- Display object propreties
Lighting Your Scene
- Standard and photometric lights- advantages & disadvantages
- Distributions types photometric lights
- Self iluminated materials
- Interior lighting techniques
- Daylight system
- Shadow types
Animation
- How to animate objects & materials
- Tips & tricks
- Walk through animaction
- Select & link objects
Rendering Your Model
- Default scanline renderer
- Mentalray renderer
- Final gather
- Rendering animations with mentalray
- Panorama exporter
- Print size assistant
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Do you have experience with this course? Submit your review and help other people make the right choice. As a thank you for your effort we will donate £1.- to Stichting Edukans.There are no frequently asked questions yet. If you have any more questions or need help, contact our customer service.