3ds Max Jumpstart

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3ds Max Jumpstart

Perpetual Solutions
Logo Perpetual Solutions
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Description

Prerequisites:

Attendees require only a very general knowledge of 3D and its concepts although a basic understanding of computer hardware and software is essential. Knowledge of other digital media packages is an advantage but not a necessity.

Course Description:

This 3ds Max Jumpstartcourse will focus on learning the basics of modeling, material creation, animation, and scene generation. Learn the capabilities of the interface, how to work efficiently, and how to apply toolset in the workplace. This class will take you past the basic level into an intermediate skillset.

You'll learn how to work in a production environment, understand the mechanics of 3ds Max, be able to create 3d models using a…

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Didn't find what you were looking for? See also: 3D Design, Digital Publishing & Editing, Copy-editing, AutoCAD, and CAD - Computer Aided Design.

Prerequisites:

Attendees require only a very general knowledge of 3D and its concepts although a basic understanding of computer hardware and software is essential. Knowledge of other digital media packages is an advantage but not a necessity.

Course Description:

This 3ds Max Jumpstartcourse will focus on learning the basics of modeling, material creation, animation, and scene generation. Learn the capabilities of the interface, how to work efficiently, and how to apply toolset in the workplace. This class will take you past the basic level into an intermediate skillset.

You'll learn how to work in a production environment, understand the mechanics of 3ds Max, be able to create 3d models using a variety of techniques, work with materials to texture you models, understand how to light a scene, be able to create animations, stage a scene and understand cinematography, know how to create output for use in post production.

This course includes the following modules:

Introduction to Autodesk 3ds Max 2011

  • Interface & workflow
  • Project folder configuration
  • Viewports & navigation tools
  • Keyboard shorcuts
  • Reference coordinate system and Snaps
  • Asset browse

Creating a Model

  • Parametric geometries and shapes
  • High and low poly modeling
  • Modeling 3D objects from 2D shapes
  • Edge copying technique
  • Combine multiple modeling concepts to create photo-real models
  • Learn to build anything you can imagine
  • Scaling your model (reset Xform)
  • Xview

Material Techniques

  • Learn a materials workflow
  • How to use material templates (arch and design and autodesk materials)
  • How to create photorealistic materials
  • How to apply a material (uvw map and unwrap uvw)
  • Open, save, create & merge materials libraries

Cameras & Views

  • Create & modify cameras
  • Create camera from view
  • Viewport background
  • Scene states
  • Isolation mode
  • Display object propreties

Lighting Your Scene

  • Standard and photometric lights- advantages & disadvantages
  • Distributions types photometric lights
  • Self iluminated materials
  • Interior lighting techniques
  • Daylight system
  • Shadow types

Animation

  • How to animate objects & materials
  • Tips & tricks
  • Walk through animaction
  • Select & link objects

Rendering Your Model

  • Default scanline renderer
  • Mentalray renderer
  • Final gather
  • Rendering animations with mentalray
  • Panorama exporter
  • Print size assistant

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