Adobe Flash CS3: ActionScript 3 Animation & Games

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Description

Overview

Flash CS3: ActionScript 3 Animation & Games gives you hands-on experience by building several typical games using Flash CS3 and ActionScript. Plus, you will also learn how to build your own ActionScript 3 custom class files.

Learning with Study 365 has many advantages. The course material is delivered straight to you and can be adapted to fit in with your lifestyle. It is created by experts within the industry, meaning you are receiving accurate information, which is up-to-date and easy to understand.

This course is comprised of professional learning material, all delivered through a system that you will have access to 24 hours a day, 7 days a week for 365 days (12 months).

Who …

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Didn't find what you were looking for? See also: Animation Software, Animation, ActionScript, Adobe (Macromedia) Flash & Flex, and Adobe.

Overview

Flash CS3: ActionScript 3 Animation & Games gives you hands-on experience by building several typical games using Flash CS3 and ActionScript. Plus, you will also learn how to build your own ActionScript 3 custom class files.

Learning with Study 365 has many advantages. The course material is delivered straight to you and can be adapted to fit in with your lifestyle. It is created by experts within the industry, meaning you are receiving accurate information, which is up-to-date and easy to understand.

This course is comprised of professional learning material, all delivered through a system that you will have access to 24 hours a day, 7 days a week for 365 days (12 months).

Who is it for?

  • Aspiring digital designers
  • Aspiring graphic designers
  • Artists / designers
  • Graduates
  • Marketing professionals
  • Students
  • Job seekers

Course Outline:

This course consists of the following modules:

  • Module 1: The New Display List
  • Module 2: Animating with the Enterframe Event
  • Module 3: Animating with the timer class
  • Module 4: Using Copy & Paste Animation
  • Module 5: Using Copy & Paste Animation
  • Module 6: Using the Tween Class
  • Module 7: Creating a Physics-Based Keyboard Control Game
  • Module 8: Creating a Shooter Time with Mouse Control
  • Module 9: Using Arrays & Custom Classes in Games
  • Module 10: Creating a Tile Based Game

Course Duration:

From the day you purchase the course, you will have 12 months access to the online study platform. As the course is self-paced you can decide how fast or slow the training goes, and are able to complete the course in stages, revisiting the training at any time.

Method of Assessment:

At the end of the course, you will have one assignment to be submitted (you need a mark of 65% to pass) and you can submit the assignment at any time. You will only need to pay £19 for assessment and certification when you submit the assignment. You will receive the results within 72 hours of submittal, and will be sent a certificate in 7-14 days if you have successfully passed.

Certification:

Successful candidates will be awarded a certificate for Flash CS3: ActionScript 3 Animation & Games.

Entry Requirement:

Learners must be age 16 or over and should have a basic understanding of the English Language, numeracy, literacy, and ICT.

Career Path:

This course could help you pursue a career in any of the following industries:

  • Digital design
  • Graphic design
  • Digital media production
  • Visual design
  • Media art

Presenter Information:

John Ulliman has been working in interactive digital media since 1985 starting out his career on cutting edge applications for computer modeling and animation in the Aerospace industry with a number of companies, including Lockheed Martin and Northrop Grumman. He started his own studio, On The Wave Visual Communications in 1991 providing 2D and 3D graphics and animations for print, video and the web. He has consulted for many software firms in the industry, including Apple, Adobe, Macromedia, Microsoft, AutoDesk, and Alias Wavefront.

Course Curriculum FREE INTRODUCTION 1: THE NEW DISPLAY LIST 2: ANIMATING WITH THE ENTERFRAME EVENT 3: ANIMATING WITH THE TIMER CLASS 4: USING COPY & PASTE ANIMATION 5: USING COPY & PASTE ANIMATION 6: USING THE TWEEN CLASS 7: CREATING A PHYSICS-BASED KEYBOARD CONTROL GAME 8. CREATING A SHOOTER GAME WITH MOUSE CONTROL5 9: USING ARRAYS & CUSTOM CLASSES IN GAMES 10: CREATING A TILE-BASED GAME Course Reviews

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