BSc (Hons) Computer Games Development (Full Time)

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Description

Do you want to know how NPCs are controlled, how content is created and rendered? Would you like to learn how to calculate whether an enemy can see your player and everything else that needs to be done to create a fully functioning game?

If you want to step beyond just playing video games and learn about their inner workings and the secrets behind their development, this course is for you.

Computer games development is one of the fastest growing sectors in the digital content industry, with major games now costing more to produce than many feature films.

The software you create might be used by millions of people – it has to be right. Sound system development methods need to be used to e…

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Do you want to know how NPCs are controlled, how content is created and rendered? Would you like to learn how to calculate whether an enemy can see your player and everything else that needs to be done to create a fully functioning game?

If you want to step beyond just playing video games and learn about their inner workings and the secrets behind their development, this course is for you.

Computer games development is one of the fastest growing sectors in the digital content industry, with major games now costing more to produce than many feature films.

The software you create might be used by millions of people – it has to be right. Sound system development methods need to be used to ensure that projects meet requirements and deliver robust, reliable software on time.

This course adopts a software engineering approach to games development. It combines the study of the technical aspects of games programming, such as 2D and 3D image manipulation and artificial intelligence, with project management, quality assurance and organisational management. Other games-specific topics such as computer graphics, 3D modelling and level design are also covered.

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This degree contains more programming than any other course at the University, and aims to prepare you for a career as an ‘indie’ developer, or to work for a mainstream game development company. The extensive grounding in software engineering will also allow you to work in general business software development.

Industrial focus

Work in the games industry is hard to get. To land that first critical job, you will have to demonstrate that you are technically skilled, able to communicate effectively and work alone or as part of a team.All units have this aim in mind, with the final year project being designed specifically to give you the opportunity to produce a significant piece of work, in your chosen specialised area, that will impress a prospective employer or get your first ‘indie’ title on the way to being published.

Course content

(Under review for 2013)

Year 1

Six core units:

  • Problem Solving for Programmers
  • Developing Object-Oriented Programs
  • Introduction to Computer Games
  • Computer Graphics for Games
  • Fundamentals of Computing
  • Introduction to Databases
  • Group Project.

Year 2

Six core units:

  • Object-Oriented Application Development
  • Mobile Communications
  • Computer Games Programming
  • Gameplay and Game Design
  • Engineering Software Systems
  • Graduate Development.

Year 3

Three core units and two option units:

  • 3D Games Programming
  • Video Games Design
  • Major Project (double unit).

Options:

  • Software Systems Development
  • Mobile Software Applications and Architecture
  • Process Analysis and Requirements Engineering
  • Applications of Artificial Intelligence
  • Curriculum Plus (such as languages, sports coaching or entrepreneurship).

Why choose Solent?

We specialise in delivering complex material in interesting and varied ways, with the emphasis on the practical application of tools and techniques rather than on theory alone.

Our aim is that a graduate will be able to make an immediate contribution when they begin their first job.
The Solent Video Games Academy undertakes joint projects with students from the game asset design and animation degrees in the Faculty of Media, Arts and Society.

  • Dedicated labs with the latest computing and networking equipment, extensive games hardware and industry-standard software (for example, Visual Studio, DirectX, Photoshop Extended, 3DStudioMax, Maya, Mudbox).
  • Access to motion capture equipment.
  • Specialist lab where hand/eye movements, user reactions and game footage can all be tracked and recorded to study how users interact with the game.

Assessment

Our assessments are designed to test your practical abilities rather than just your theoretical knowledge and wherever possible these are based on real-world situations and requirements. There are few formal exams. Assessments include software development projects, online tests, presentations, design portfolios, seminars, reports and a final-year major project.

Projects/work experience

Students are encouraged to take an optional one-year industrial placement after the second year.

Key career skills

Problem analysis, programming, software development, design, project management, communication, teamwork, evaluation and problem solving.

Key info from UNISTATS

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