Lightwave 3D: Introduction
Starting dates and places
Description
Course Description:
LightWave 3D is one of the leading cross-platform 3D applications used by professional studios for creating sophisticated 3D models, games development, multimedia content, animations for film and television and, increasingly, 3D content for the web.
LightWave 3D is comprised of two linked applications; Modeller and LightWave (also known as Layout). This practical hands-on two day course covers both applications in detail and is designed to allow you to confidently step into the world of 3D animation and modelling. Feel free to adapt the course contents to your exact requirements if you wish.
This course includes the following modules:
The 3D environment
- 3D terminology overvie…
Frequently asked questions
There are no frequently asked questions yet. If you have any more questions or need help, contact our customer service.
Course Description:
LightWave 3D is one of the leading cross-platform 3D applications used by professional studios for creating sophisticated 3D models, games development, multimedia content, animations for film and television and, increasingly, 3D content for the web.
LightWave 3D is comprised of two linked applications; Modeller and LightWave (also known as Layout). This practical hands-on two day course covers both applications in detail and is designed to allow you to confidently step into the world of 3D animation and modelling. Feel free to adapt the course contents to your exact requirements if you wish.
This course includes the following modules:
The 3D environment
- 3D terminology overview
- Navigating 3D space
Introduction to LightWave
- Modeller and Layout interface
- The Hub
- Configuring for efficiency
- Assigning keyboard shortcuts
- Configuring menus
- Plug-ins
- Navigating Modeller and Layout
- The LightWave 3D project hierarchy
LightWave 3D modeller
- Components of a 3D object
- Points and polygons
- Working with layers
Object creation
- Modelling with primitives
- Loading and importing objects
- Working with EPS files
- Drawing tools
- Extruding and lathing
- Selecting and manipulating points
- Transformation tools
- Modelling with boolean tools
- Working with text
Surfacing basics
- Polygon selection and surfacing
- Setting surface attributes
Organic modelling
- SubPatch and Spline Patch modelling
- Bevelling and smooth shifting
- Creating a character
- Using Skelegons
LightWave 3D layout
- Customising the Viewport layout
- Working with the Grid
- Understanding the importance of the Content Directory
Building and managing a scene
- Loading objects and scenes
- Working with the Scene Editor
- Selecting and manipulating objects
Texturing
- Using the Image Editor
- Surfacing and modifying surface parameters
- Bump and displacement mapping
- Placing and layering image maps
Animating textures
- Procedural shaders
Lighting a scene
- Designing lighting setups
- Creating lighting effects
- Lens flare effects
- Volumetric lighting
Working with the camera
- Understanding camera view and display options
- Manipulating the camera
- Using multiple cameras
Lightwave visual effects
- Using Depth of Field
- Photoreal motion blur
Animating
- Keyframing methods
- Using Nulls and targeting objects
- Parenting objects
- Morphing objects
- Basic bones setup and animation
- Fine tuning animations with the Graph Editor
- Previewing an animation
Rendering
- Setting render options
- Working with Viper
- Compositing
- Adding realism
- File types and compression
Questions and answers
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