Adobe Flash CS5: Advanced Actionscript 3

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Description

Course Description:

This Adobe authorised course is for Flash designers with some ActionScript knowledge who wish to use more advanced ActionScript 3 techniques to create responsive, dynamic content in Flash that cannot be created any other way.

Whilst the superior Integrated Development Environment (IDE) in Flash Builder 4 makes code development easier, the design view is not meant to duplicate the versatility of the Flash timeline. This course gets the best of both worlds, using Flash as the front end tool and Flash Builder 4 to craft Actionscript 3. The focus of the course is on Class based, external code development.

This two day course is designed to enable you to design and produce more s…

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Course Description:

This Adobe authorised course is for Flash designers with some ActionScript knowledge who wish to use more advanced ActionScript 3 techniques to create responsive, dynamic content in Flash that cannot be created any other way.

Whilst the superior Integrated Development Environment (IDE) in Flash Builder 4 makes code development easier, the design view is not meant to duplicate the versatility of the Flash timeline. This course gets the best of both worlds, using Flash as the front end tool and Flash Builder 4 to craft Actionscript 3. The focus of the course is on Class based, external code development.

This two day course is designed to enable you to design and produce more sophisticated, responsive and dynamic Flash content with an ongoing course project as well as many core flash development techniques.

This course includes the following modules:

Object Oriented Development

  • Principles of OOP
  • External code vs source code
  • The 'empty' package and package paths
  • Compare Flash code editor to the Flash Builder 4 IDE
  • Setting Flash Builder 4 as the Actionscript editor
  • Constructor functions
  • The Hello World application
  • Access control modifiers
  • Public, internal and private methods and properties
  • Local/global variables

Building a simple e-learning application

  • The Document Class
  • Creating Custom Classes
  • When and what to import
  • Inheritance and composition
  • Extending MovieClips and Sprite
  • Understanding compiler errors

Applied Actionscript techniques - animation

  • Essential Math equations for animation
  • Random movement
  • Screen wraps
  • Removal and regenerations
  • Velocity, acceleration and decay
  • Handling Keyboard events
  • Reacting to the mouse
  • Preload essentials

Project: interactive gallery application - planning

  • Defining and constructing the Main Class and Sub Classes
  • Planning and scalability
  • Working with multiple Classes
  • Identifying roles and responsibilites
  • Provide methods, properties and access control modifiers
  • Testing and debugging the simple prototype

Using XML Data

  • XML basics
  • XML with E4X
  • Loading XML with URLLoader
  • Preloading external data
  • Testing
  • Handling load errors
  • Looping through the XML tree
  • Arrays and XML
  • Retrieving attributes and data
  • Populating dynamic text fields
  • Parsing XML data into Flash data
  • Working with arrays of objects
  • References to external graphics
  • Creating XML powered applications

Applied Actionscript Techniques - text and graphics

  • Reviewing the text controls - dynamic, static, input
  • TextFormat Class
  • Loading CSS
  • Formatting text with CSS
  • Working with HTML text
  • Loading JPEG/GIF/PNG and SWF files
  • Preloading external graphical content
  • Positioning content
  • Using addChild and removeChild
  • Masking with ActionScript
  • Displaying random images
  • Dynamic filters and blends
  • BitmapData Class effects

Project: interactive gallery application - development

  • Loading and parsing the gallery data
  • Build an interactive thumbnail strip
  • Pre-loading related bitmaps and text
  • Testing and fine tuning

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