Computer Science, MRes
Starting dates and places
Description
This exciting course is designed to give you the opportunity to develop research skills in a computing area that meets your interests and career development needs. It allows you to combine material from any of our taught Masters courses with an extended research project over a one-year period. Why choose this course?This technical Masters course will develop your research skills in Computer Science, enriching your prior learning and giving you the tools to succeed in your chosen specialsim.
The structure of the course allows you to choose modules and combine material from any of our taught Masters courses in the School of Science and Technology and deliver …
Frequently asked questions
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This technical Masters course will develop your research skills in Computer Science, enriching your prior learning and giving you the tools to succeed in your chosen specialsim.
The structure of the course allows you to choose modules and combine material from any of our taught Masters courses in the School of Science and Technology and deliver an extended research project over a one-year period
As a student at NTU you will benefit from the excellent facilities and equipment available. The School of Science and Technology has a dedicated research facility for specialist work in the area of imaging and display, housing a class 100 clean room, X-ray security and analysis system, and a suite of display characterisation rooms..
Questions? Just ask NTU
Telephone: +44 (0)115 8484200
You will undertake a Research Methods module at the beginning of this course, which is designed to develop knowledge, skills and experience that will provide you with a firm foundation for your main research project.
You then have the option to choose two further modules, subject to meeting pre-requisite requirements, in order to develop specific technical knowledge relating to your research project. These can be selected from the full range of modules delivered across our computing and technology taught Masters courses.
Core modules
Research Methods - 20 credit points (CP)
You
will develop the skills of research and enquiry that will enhance
your independent learning abilities and enable you to write
effective project reports and technical papers.
Research Project - 120 CP
You will develop
advanced skills in a relevant specialist topic area through the
completion of a research project. The project integrates knowledge
of the course and includes the design and / or development of an
innovative solution to a complex and challenging technical problem
presented as a dissertation or technical research paper.
Optional modules:
- 3D Games Algorithms
- Advanced Software Engineering
- Artificial Intelligence
- Business Operations and Simulation
- Computer Architecture
- Computing Systems
- Design Project
- Digital 3D
- Enterprise Computing and Systems Management
- Entrepreneurial Leadership and Games Prototyping
- Global Business Management
- Internet Development and Programming
- Multimedia Applications and Computer Aided Learning
- Software Engineering and Application Design
- Software Project Management
- Wireless Communications and Mobile Networking.
- Terms one – three: Three taught modules
- Terms two – four: Research project
You will study the core research modules that form the main basis of the programme (140 CP) plus an additional 40 CP from the optional modules of your choice. To achieve an MRes at the end of the course you need to complete a total of 180 credit points (CP).
Who will teach me?We have a rich mix of knowledge ranging from software development for different types of system through to hardware aspects such as networking. Our knowledge is built up and maintained through our wealth of industrial experience, our industrial links and our research activity. These are the ingredients for ensuring the relevance and vitality of your course.
Much of our research is internationally recognised, particularly in the areas of Games for Learning and in Security. For example, Prof David Brown leads several projects, funded by the European Union, in games and assistive technology while Prof Paul Evans' innovative developments in security are supported by USA Dept of Homeland Security.
We engage fully in our subject area and this engagement feeds directly and indirectly into our teaching. Other examples of our activity are:
- developing patents (for example, in voice signal processing)
- involvement in the GameCity Festival
- organising conferences on Interactive Technology and Games and on Intelligent Environments
- working with local companies on funded projects e.g. enhancing the capability of the press association to search their image database
- publishing novel findings in research publications on for example financial prediction, mobile communications, detection of human behaviour patterns.
Based on Clifton campus the School of Science and Technology is a stimulating and creative environment. We provide facilities that enhance the quality of our education and push the boundaries of our research.
As a student here, you will have access to specialist facilities including:
- games console laboratories
- networking and security laboratories
- human-interactive technology
- stereo-projection
- Imaging and Displays Research Facility and;
- our Centre for Innovation and Technology Exploitation (CITE).
You will also enjoy working with the latest software. Examples include:
- EnCase
- 3D StudioMax
- XNA Xbox development suite
- The Adobe Creative Suite (Flash, After Effects, Photoshop)
- the Unreal and Half-life Games Engines.
Across NTU, we have a range of first-class facilities that you would expect from a university with high quality teaching and world-leading research.
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