3ds Max 201: Green Belt
The 3ds Max Green Belt class focuses on learning the techniques and methods that will get the best results. Over 5 days you will be developing your skills and abilities with, Modelling, Lighting, Animation and Rendering.
WHO IS THIS COURSE FOR?
People who have preferably attended the 3DS Max Essentials Jumpstart or have a number of years experience working with 3D tools and have a solid understanding of modelling in the 3D environment.
ASSUMED KNOWLEDGE
You will have taken the 3ds Max Jumpstart zero to HERO course or have equivalent knowledge and experience
WHAT YOU WILL LEARN
You will be able to design 3D environments with animated walking characters with realistic lighting viewed fro…
There are no frequently asked questions yet. If you have any more questions or need help, contact our customer service.
The 3ds Max Green Belt class focuses on learning the techniques and methods that will get the best results. Over 5 days you will be developing your skills and abilities with, Modelling, Lighting, Animation and Rendering.
WHO IS THIS COURSE FOR?
People who have preferably attended the 3DS Max Essentials Jumpstart or have a number of years experience working with 3D tools and have a solid understanding of modelling in the 3D environment.
ASSUMED KNOWLEDGE
You will have taken the 3ds Max Jumpstart zero to HERO course or have equivalent knowledge and experience
WHAT YOU WILL LEARN
You will be able to design 3D environments with animated walking characters with realistic lighting viewed from a moving camera.
OUTLINE
Low & High Poly modeling
- More detailed box modelling techniques
- Learn the edge copying techniques
- Combine multiple modelling concepts to create photo-realistic models
- Learn to build anything from airplanes to humans
- Learn the differences between mesh, patches, and nurbs techniques
Material Techniques
- Unwrap any complex objects using Unwrap UVW and Texporter plug-in
- Learn Game texturing techniques
- Pelt Mapping
- Layer many maps using UVW map channels
- Using alphas and images as alphas
- Mix and composite mapping
- Material types in depth including Multi-Sub Object, Composite, Matte/Shadow
- Raytraced Materials
- Render to Texture
Lighting
- Using Skylight
- Area lights
- Radiosity
- Light Tracer
- Photometric Lights
- E-Light plug-in
- Tips on how to reduce time consuming renders with simple standard lights
Animation
- Learn controllers in depth
- List controllers and limit controllers
- Constraints
- Parameter collector
- Wire parameters
- Sliders
- Inverse kinematics
- IK Solvers
- Animation modifiers
- Morphing
- Animation materials and effects
- Channel locks and inheritance
- Audio synchronization
Effects
- Particles
- Particle flow
- Environmental effects
- Composition tips
- Glow and flares
There are no frequently asked questions yet. If you have any more questions or need help, contact our customer service.
