Diploma in Interactive Game Design (Level 3)

Level

Diploma in Interactive Game Design (Level 3)

Gloucestershire College
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Description

About This Course

Without doubt, the interactive games industry is one of the fastest growing forms of popular entertainment in the world! In order to generate new ideas and sufficient products for multiple platforms it is always recruiting raw talent. Although recruitment traditionally starts post-Degree, the BTEC National Extended Diploma in Interactive Games Design will give you a broad, illustrative flavour of the different types of careers and job roles present in the industry from 3D artist through to games programmer. A full-time two year course, the programme is equivalent to studying three A-Levels and represents the best progression to a Degree in Interactive Games Design at Univer…

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About This Course

Without doubt, the interactive games industry is one of the fastest growing forms of popular entertainment in the world! In order to generate new ideas and sufficient products for multiple platforms it is always recruiting raw talent. Although recruitment traditionally starts post-Degree, the BTEC National Extended Diploma in Interactive Games Design will give you a broad, illustrative flavour of the different types of careers and job roles present in the industry from 3D artist through to games programmer. A full-time two year course, the programme is equivalent to studying three A-Levels and represents the best progression to a Degree in Interactive Games Design at University or in a related specialist discipline, e.g. 3D Modelling. Because it is a vocational programme it builds your practical skills, teaching you the knowledge and techniques you will need to become successful as a Games Developer. This will involve learning about 3D modelling, animation and environments, current game pipelines, gaming platforms, games programming, project management and the creation of new worlds, the characters and situations needed to populate them! The college supports you by providing well-equipped labs and up to date computer systems with modern game development kits and resources. Over the two years, you will study 18 units*: Pre-Production Techniques for the Creative Media Industries**- introduces you to the techniques required in order to get ready for games production Communication Skills for Creative Media Production** - comprehensive and fluid communication skills are a key asset for any would-be game designer Research Techniques for the Creative Media Industries - learn how to properly research your game idea and the likelihood of it being successful Working to a Brief in the Creative Media Industries - teaches you how to create based on a set specification, meeting a client’s needs Critical Approaches to Creative Media Products - learn about how audiences react to game products in order to create new audiences and larger, better defined, markets. Understanding the Computer Games Industry - what it is, where it is based, what types of jobs are available, how to become a professional developer Computer Game Platforms and Technologies - examines the hardware, operating systems and software which make gaming platforms work in order to better understand how to create the best games for them 3D Modelling - learn how to create 3D models, light them correctly, texture them and create realistic images and scenes Computer Games Design - learn the basic components of games designs, using tools similar to professional development studios Digital Graphics for Computer Games - gain a basic understanding of the techniques required to create and manipulate 2D images for use in games 3D Animation - extend your 3D modelling skills by learning how to rig character animations and create particle effects to dazzle 3D Environments - place your 3D models and animations in 3D worlds Computer Games Engines - involves looking at the technologies used to build 2D and 3D game worlds - this will involve some real-world programming Computer Games Story Development - the most engrossing games tend to have a narrative which drives the action; find out how these are crafted Flash for Computer Games - use Adobe Flash to realise 2D game designs Object-oriented Design for Computer Games - use C# to create program code to represent your object-oriented designs for your game worlds Human-Computer Interfaces for Computer Games - learn how to properly communicate information to the player through carefully designed interfaces Designing Tests for Computer Games - games, like any product, should be thoroughly tested before being released to the public. Creative Media Production Management Project - a chance to consolidate your skills and build your own game, managing the stages of its creation from inception to live testing *Units are subject to change. **These are ½ units. Methods of Assessment: Typically BTEC Extended Diploma programmes have no formal exams, preferring to test your knowledge and understanding through a mixture of vocationally relevant assignments and projects. Assignments usually involve a high-degree of practical work although some will require you to complete background research before starting the task. Most assignments will involve you doing work outside scheduled classes although your lecturers are fully committed to give you support when you need it.

Additional Notes

Duration: 2 years, attendance: full time Students should bring a pen to the first class and a bag capable of securely carrying folders, paper, books etc. Paper, lever-arch folder, student course booklet and a USB memory stick will be provided during induction - these form the materials fee charged at enrolment. Students will have the opportunity to attend one or more course related day trips or activities during the year. A fee is charged at enrolment as a contribution towards these events. Students will register with the examination board (Edexcel) during October. Students under the age of 19 at the commencement of the programme will not have to pay this fee. Prospective students should send completed Application Forms to Admissions. All applicants will be invited to attend an interview. INDUSTRY INFORMATION Key facts: •There is a total IT and Telecoms workforce of 1.5 million of which: ?890,000 people are in IT and Telecoms products and services ?600,000 IT and Telecoms professionals are working in organisations outside of the IT and Telecoms industries •There are around 105,000 businesses in the UK offering IT and Telecoms products and services. •IT-intensive sectors represent 55% of the UK's total Gross Value Added. •Less than 1% of those employed in IT and Telecoms occupations are under 18. •22% of companies who are trying to recruit IT and Telecoms professionals report difficulties in attracting applicants with the right skills. •58% of the workforce has a degree or higher education qualification. •The IT industry is predicted to grow at a rate of 2.5% per year for the next ten years. •There are 100,930 IT manufacturing and services establishments in the UK employing 600,000 people. •The IT workforce accounts for 4% of the UK workforce. Jobs in the IT industry include: Business analyst; Games developer; CAD/CAM Programmer/Trainer; IT trainer; Service technician; Software engineer/architect; Technology consultant; Web designer; Systems architect; Technical author.

Entry Criteria

5 GCSEs A* to C including English and maths or Level 2 Diploma for IT Practitioners (Merit, plus key skills)

Progression Details

Successful completion of this programme can lead to a rewarding career in Games Development but you will need to progress to Higher Education first to study a BA or BSc in a Games Design discipline. With distinctive performance, this course will generate the UCAS points necessary to progress to the Degree of your choice. Further careers advice and guidance is available from the College.

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