Introduction to UI Design
Description
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About this course: In this course, you will gain an understanding of the critical importance of user interface design. You will also learn industry-standard methods for how to approach the design of a user interface and key theories and frameworks that underlie the design of most interfaces you use today. Through a series of case studies on commercial systems - many of which you likely use on a regular basis - we will illustrate the benefits of good design. We will also demonstrate how the costs of bad design can often be severe (in user experience, money, and even human lives). You will then gain a high-level understanding of the user-interface design process. You will be introduced to…

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When you enroll for courses through Coursera you get to choose for a paid plan or for a free plan .
- Free plan: No certicification and/or audit only. You will have access to all course materials except graded items.
- Paid plan: Commit to earning a Certificate—it's a trusted, shareable way to showcase your new skills.
About this course: In this course, you will gain an understanding of the critical importance of user interface design. You will also learn industry-standard methods for how to approach the design of a user interface and key theories and frameworks that underlie the design of most interfaces you use today. Through a series of case studies on commercial systems - many of which you likely use on a regular basis - we will illustrate the benefits of good design. We will also demonstrate how the costs of bad design can often be severe (in user experience, money, and even human lives). You will then gain a high-level understanding of the user-interface design process. You will be introduced to common design scenarios - e.g. improving on existing designs and starting a new design from scratch - and the general design processes that tend to be used for each scenario. Finally, we will begin introducing the large body of existing knowledge on design by providing overviews of core user interface design theories and concepts. This key foundational information will help you avoid “reinventing the wheel” when you are designing your interfaces in this specialization.
Who is this class for: Although our primary audience is people with some programming experience, you do not need to know how to program to successfully complete this course!
Created by: University of Minnesota-
Taught by: Loren Terveen, Professor
Computer Science and Engineering -
Taught by: Haiyi Zhu, Assistant Professor
Computer Science and Engineering -
Taught by: Lana Yarosh, Assistant Professor
Computer Science and Engineering -
Taught by: Dr. Brent Hecht, Assistant Professor
Computer Science and Engineering -
Taught by: Joseph A Konstan, Distinguished McKnight Professor and Distinguished University Teaching Professor
Computer Science and Engineering
Each course is like an interactive textbook, featuring pre-recorded videos, quizzes and projects.
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University of Minnesota The University of Minnesota is among the largest public research universities in the country, offering undergraduate, graduate, and professional students a multitude of opportunities for study and research. Located at the heart of one of the nation’s most vibrant, diverse metropolitan communities, students on the campuses in Minneapolis and St. Paul benefit from extensive partnerships with world-renowned health centers, international corporations, government agencies, and arts, nonprofit, and public service organizations.Syllabus
WEEK 1
Introduction and Overview
10 videos, 1 reading expand
- Video: Introductory Panel: UI Design and Why it Matters
- Video: Introduction to the Specialization, Courses, and Capstone
- Video: User Interface Hall of Fame / Shame
- Video: Case Study #1: UI Disasters, including GPS fails
- Video: Case Study #2: Corporate Value: Citibank ATM
- Video: Case Study #3: Microsoft Office 2007 Ribbon
- Video: Case Study #4: International Children's Digital Library
- Video: Case Study #5: Taxes and Tickets
- Video: Case Study #6: AirBnB vs. CouchSurfing
- Video: Introductory Video
- Reading: Activity: Hall of Fame/Shame Interfaces
Graded: Intro to UI Design: Introduction and Overview
WEEK 2
UI Design Process
11 videos, 3 readings expand
- Video: Design Process Introduction
- Video: Designing to Address a Problem w/o Solution Ideas
- Video: Designing for a known solution direction
- Video: Designing to iterate on/improve an existing solution
- Video: Common Elements
- Video: Usability Engineering and Task-Centered Approaches
- Video: Use Cases, Personas, Tasks, and Scenarios
- Video: Intro to Design-Centered Approaches
- Video: Design-Centered Methods & When They Work Best
- Video: Pulling it all Together: Best from Each; Practical Techniques for someone who isn't a trained designer
- Video: Assignment Video: Tasks and Scenarios
- Reading: Sample Task and Scenario #1
- Reading: Sample Task and Scenario #2
- Reading: Sample Task and Scenario #3
Graded: Task/Scenario Evaluation #1
Graded: Task/Scenario Evaluation #2
Graded: Task/Scenario Evaluation #3
Graded: Task and Walkthrough Scenario Assignment
Graded: Intro to UI Design: UI Design Process
WEEK 3
Psychology and Human Factors for User Interface Design
11 videos, 3 readings, 1 practice quiz expand
- Reading: Read Me First: About these two weeks
- Video: Intro
- Video: Fitts' Law
- Video: Short- and long-term memory, attention
- Video: Perception and visualization, hierarchy
- Video: Mistakes, Errors, and Slips
- Video: Conceptual models
- Video: The Gulf of Execution and the Gulf of Evaluation
- Video: Design Principles: Visibility, Feedback, Mappings, Constraints
- Video: Interacting beyond individuals (social psychology)
- Video: High-Level Models: Distributed Cognition, Activity Theory, Situated Action
- Video: Assignment Video: Interface Critiques
- Reading: Part 1: Assignment Overview and Properties of a Good Critique
- Reading: Part 2: Worked Examples
- Practice Quiz: Part 3: Test your knowledge
Graded: Interface Critique
WEEK 4
Psychology and Human Factors -- Continued
1 video expand
- Video: Interview with Don Norman
Graded: Intro to UI Design: Psychology and Human Factors: Shortcuts to Understanding Your Users
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