Java 1.1
Description
This series provides instruction in the basics of the Java 1.1 programming language. An explanation of how Java programs work and creating a basic program is provided. Programming topics covered include using variables and strings, conditional tests, and loops. Advanced topics covered include arrays, objects, methods, inheritance, use of graphics and animation, and building a user interface. An explanation of Java applets and how to create, manage, and use them is covered. The series concludes with the opportunity to apply the skills learned in a sample application.Syllabus
JAVA PROGRAMSProvides an introduction to the basics of programming in Java.
- Becoming a Programmer
- Writing Your Fir…
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Syllabus
JAVA PROGRAMSProvides an introduction to the basics of programming in Java.
- Becoming a Programmer
- Writing Your First Program
- Understanding How Java Programs Work
- Storing and Changing Information in a Program
- Using Strings to Communicate
- Using Conditionals to Make Decisions
- Repeating an Action with Loops
JAVA PROGRAMMING BASICS
Presents the programming concepts needed to create Applets using Java.
- Storing Information with Arrays
- Creating Your First Object
- Describing What Your Object Is Like
- Inheriting Methods from Other Classes
- Learning How Applets Work
- Creating a Threaded Applet
- Sending Parameters to Applets
- Using Fonts and Color in Applets
USING OBJECTS AND ARRAYS
Explains how to improve the user interface of Java programs.
- Working with Graphics
- Creating Animation
- Building a Simple User Interface
- Responding to User Events
- Playing Games with Java
- Writing a Game for the Web
- Spicing Up a Web Page
- Making Your Knowledge Add Up
CREATING JAVA APPLETS
Explains Java applets and how to set up and manage them.
- Learning How Applets Work
- Creating a Threaded Applet
- Sending Parameters to Applets
- Using Fonts and Color in Applets
GRAPHICS AND USER EVENTS
Shows how to create graphics animations and user interfaces with Java.
- Working with Graphics
- Creating Animation
- Building a Simple User Interface
PUTTING YOUR SKILLS TO WORK
Explains how to put together some of the Java features beyond the basics to create Web applets.
- Responding to User Events
- Playing Games with Java
- Writing a Game for the Web
- Spicing Up a Web Page
- Making Your Knowledge Add Up
Qualifications
Qualification: Printable Transcript
On completion of this course you may print a transcript off as evidence of your progression throughout the course.Requirements for Entry
There is no experience or previous qualifications required for enrolment on this course. It is available to all students, of all academic backgrounds.
Study Options
If you do not have Internet access, or would prefer to study this course via the traditional paper/postal based study method, you can find more information on the course by clicking on the link below.
Study Hours
This is only an approximate figure and is dependant upon how much time you can dedicate to your studies and how well you grasp the learning concepts in the course material. Furthermore, at the end of each lesson there is a question paper that needs to be completed and returned to your tutor. You should allow at least 1 - 2 hours of study to complete each question paper.
The approximate amount of time required to complete the course is: 40 hrs.
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